In my last feedback post, I discussed how a lot of Crucible-related posting online is marked by hostility towards and belittling of common gamers. Yet a lot of Crucible mains bemoan the fact that common gamers aren’t as interested in the Crucible as they used to be. These were on Twitter just this week (click the post to see the full thread on twitter):
In this post, I want to talk about my own on-again, off-again love affair with Crucible, and why I think that a lot of the suggestions made by good PvP players miss the mark.
Falling in Love With Crucible
The human element in Crucible changes all of that. Human players are unpredictable and have nearly infinite variety in skill and weapons. Crucible matches are not predictable in the same way PvE activities are and mastering PvP is much more difficult and involves learning a lot more than mastering PvE.
That variety — and that challenge — is what makes crucible great. When Destiny 2 launched I was a regular but poor crucible player. Three or four months in I sported a 0.67 k/d, and felt like I would always be bad at it — basically, I believed that crucible was just “not for me.” An extremely kind clanmate though, urged me to reconsider, and insisted that she was sure that I could get better. And with that encouragement, I started to try. Moreover, since Destiny 2’s year one content was the release/DLC model, where players could get through it all quickly (which I did), playing crucible became one of my go-to Destiny activities.
And I fell in love with it. I was usually matched with players around my level — there certainly were exceptions where I was much worse or much better than my opponents but for the most part it was pretty even. I loved the challenge of trying to get better. I watched YouTube videos, I watched Twitch, and more importantly I played — a lot. I created a simple spreadsheet to track my k/d progress, since my first goal was to get to a 1.0. And what that spreadsheet shows is that I played crucible almost every day from January to the start of Forsaken in September. And I absolutely did get better, not just as shown by my k/d improvement but also because I recognized and understood situations better the more I played.
Why I Play a Lot Less Crucible Now
I still play a lot of Crucible — far more than the average player — but certainly not every day. Here’s why:
Matchmaking
Bungie removed skill as a matchmaking consideration from all modes except Survival/Glory. That decision, and the communication around it, had a profound effect on how I think about PvP in Destiny. What it said to me is that Bungie is prioritizing the experiences of veteran, good PvP players over the experiences of common gamers like me.
The result of this is that it is now a very common experience to be in a match against players much better than me, that I have little chance against. And I am about average. Bad players have it even worse. So match-for-match, Crucible is just less fun than it used to be.
Moreover, now every time I feel like I’m in an imbalanced match I am reminded of this decision and feel resentful about it. And if I am in a few imbalanced matches in a row, I wonder whether the population has gotten to the point that I just won’t have fun anymore.
PvE Seasonal Model
The Destiny model used to be that big releases or DLCs would drop and then there would be months in between new content. For players that play a lot and got through everything quickly, then, PvP could be the only fresh Destiny experience available for months. Indeed, PvP mains routinely argued then and some still argue now that Bungie should pay attention to PvP out of proportion to the number of player hours played in it because it is what gets the game through so-called “content droughts.”
We just don’t have the same content droughts anymore, and as a result there has never been more to do in PvE in Destiny. Under the seasonal model, the story evolves throughout the season and new content is revealed throughout the season. In season fourteen, for example, we started out with overrides, got Vault of Glass, then got expunge missions, the master Vault of Glass and Grandmaster Nightfalls. And this on top of seasonal events like Solstice of Heroes, weekly challenges that were revealed week-by-week, and new triumphs and a seal to chase. I don’t need PvP to keep Destiny fresh, there is PvE stuff for me to do all the time. And even if there isn’t, by the time I run out I have played so much Destiny that I may just try another game rather than play PvP if the PvP isn’t fun.
Survival Isn’t Fun Enough
Since Survival does consider skill in matchmaking, I find those matches more fun than most other forms of crucible. But Survival in its current form isn’t enough. First, it is a single game mode with no objective other than to kill the other team. A little variety would go a long way. Second, Glory is not a meaningful ranking system. Instead, it is just a progression system like Valor that measures longevity and playtime. If either of these issues were addressed I’d be more inclined to play Survival, but in its current form it’s not a playlist that is fun enough to play very often.
The PvP Community is Unwelcoming
PvP veterans seem to like nothing more than talking down to common gamers. They love to talk about how “trash” we are, how we’re “bots,” how we’re using “dad rifles” or “low skill” weapons, and to otherwise insult us. Moreover they don’t at all hide that as far as they are concerned, only the quality of their experiences matter, and the quality of our experiences is irrelevant except to the extent that they need opponents to stomp.
Just the day after posting about the poor reception videos about improvement in PvP get, Pattycakes tweeted out this:
As his video shows, when good players ask for instant respawns in regular PvP, what they are really asking for is more opportunities to spawnkill their opponents over and over so as to get montage-worthy clips for their videos. And it’s not as if they don’t know what that means for the experience of the other player — anyone who plays PvP a lot has had the experience of getting a bad spawn and getting spawn killed, and we all know how frustrating it is. It is pure selfishness.
I could write pages and pages of examples, but anyone who follows Destiny online has seen what I’m talking about. Common gamers are not stupid and it is not particularly appealing to play in a “community” where people value you only as cannon fodder.
What Would Get Me To Play More Crucible
There is one thing that would get me to play more crucible: fun. If the activity is fun, I will play. If it is not, I may play if I really want loot associated with the activity, but then as soon as I get that loot I will stop.
The suggestions most PvP mains make for crucible miss the mark because they don’t sufficiently take into account that “fun” is a bigger driver of playtime than “loot.” Some suggestions, like “instant respawns,” are just pure selfishness that would actually make the game less fun for common gamers and would lead to less of us playing. Also in this category are many PVP mains’ suggestions about weapon and ability tuning, which mostly amount to “buff what I like to use and nerf everything else.” Others that might have some potential benefit for common gamers, such as just “more loot” or purely random matchmaking in trials rather than card-based matchmaking, have a much greater benefit for the good PvP players than for common gamers. Those types of changes are not going to get players like me to play crucible more.
Until crucible is more fun — not more rewarding, more fun — common gamers like me will continue to stay away and even those of us that generally like and enjoy PvP will play less than we otherwise would because we just can’t get our friends to play with us anymore.
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